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	<title>Comments on: Site Review: Second Life, Social Networking In 3D</title>
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		<title>By: Second Life a social networking site? &#171; Social Sim</title>
		<link>http://www.blogherald.com/2006/10/17/site-review-second-life-social-networking-in-3d/comment-page-1/#comment-135609</link>
		<dc:creator>Second Life a social networking site? &#171; Social Sim</dc:creator>
		<pubDate>Tue, 28 Nov 2006 19:36:02 +0000</pubDate>
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		<description>[...] Second Life extends the networking focus from shared interest to situated experience. Like previous 3D representations in the social networking space (e.g., The Sims Online), this application incorporates many of the facilities available in 2D social network sites (profiles, personalisation, groups, events, multimedia) which connect people through perceived similarity, desires to align oneself to a reference group, and demarcations of group belonging. Importantly, 3D networking invokes a representational context through which these connections can become more intimate and meaningful by situating them in unique modes of expression and interactivity. [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life extends the networking focus from shared interest to situated experience. Like previous 3D representations in the social networking space (e.g., The Sims Online), this application incorporates many of the facilities available in 2D social network sites (profiles, personalisation, groups, events, multimedia) which connect people through perceived similarity, desires to align oneself to a reference group, and demarcations of group belonging. Importantly, 3D networking invokes a representational context through which these connections can become more intimate and meaningful by situating them in unique modes of expression and interactivity. [...]</p>
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